Our Senior Designer, Warren Challenger, takes a look into content within the design process, how best to tackle input fields on mobile devices, the inspiration behind Monument Valley, and the principles of using animation in user interfaces.
Many of us would have heard the term that ‘content is king’. When designing anything user-facing, it’s 100% true. Content cannot be an afterthought. If you layout screens without content, you can often end up with bad stories being told in your interface because of the lack of flow. Every page has a story to tell. In this article, you’ll read about what ‘content-first’ design is, what content to start with (even if we don’t have any), how to keep words as the focus and how to take full advantage of Adobe XD’s tools.
Input fields are essential to the use of anything digital; you cannot find or purchase anything without them. Users have to come in contact with forms during any eCommerce journey. Our experience at JH has taught us that users should be able to complete forms quickly and without confusion. This article guides us through practical techniques that will help design a useful form.
Monument Valley I & II are some of the most beloved mobile games since touch devices came about. Every level has its unique colour palette, and yet it all still works. Take a look behind the scenes at the ustwo studio inspiration finding process.
Animation may seem simple, but it’s just as complex as anything in design to get right. Animation plays an important part in keeping the user entertained and increase the amount of patience they have during any task. Websites are taking advantage of animation with transitions between screens or little micro interactions when you add an item to your basket. This article points out the main principles and rules in one place, to help any you make the right choices regarding the user’s experience.
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- Before you decide to use a select menu for your form field, ask yourself a question: will users know their input without looking at the list of options?